Introduction
  • 17 lectures
  • 1 hr 52 min 32 sec
  • Promo
    00:02:30
  • 01 Introduction
    00:01:47
  • 02 What are in Project Files Folder
    00:02:15
  • 03 User Inteface Overview
    00:13:40
  • 04 Viewpot Navigation
    00:12:49
  • 05 Creating Objects
    00:08:27
  • 06 Saving and Opening Files
    00:05:46
  • 07 Selecting Objects and Components
    00:07:55
  • 08 Using Move, Rotate and Scale Tool
    00:07:26
  • 09 Using Layers
    00:07:19
  • 10 Soft Selection and Symmetry
    00:06:45
  • 11 Hide and Show Objects
    00:05:26
  • 12 Intro to Outliner
    00:04:24
  • 13 Using Pivot Point
    00:06:39
  • 14 Group Objects
    00:04:44
  • 15 Using Marking Menu
    00:06:19
  • 16 Using Hotbox and Wrap Up
    00:08:21
Character Modeling in Maya
  • 41 lectures
  • 8 hr 46 min 22 sec
  • 17 Creating a Project Folder
    00:03:2
  • 18 Reference Image Setup in Maya
    00:11:20
  • 19 Block Out The Torso
    00:21:32
  • 20 Block Out The Arm
    00:12:3
  • 21 Block Out The Leg
    00:10:18
  • 22 Block Out The Hand
    00:09:00
  • 23 Define The Hand
    00:07:6
  • 24 Block Out The Face - Eye Topology
    00:16:49
  • 25 Block Out The Face - Mouth Topology
    00:15:34
  • 26 Block Out The Face - Head Topology
    00:11:42
  • 27 Modeling The Ear
    00:15:42
  • 28 Modeling The Nose
    00:09:9
  • 29 Modeling Mouth Bag
    00:08:35
  • 30 Adjusting The Head With Even Polygons
    00:12:29
  • 31 Conecting The Head With Body
    00:05:29
  • 32 Modeling Gum
    00:08:14
  • 33 Modeling Gum Part02
    00:12:35
  • 34 Modeling Teeth
    00:21:37
  • 35 Modeling Tounge
    00:07:50
  • 36 Blocking The Foot
    00:16:40
  • 37 Defining The Lip
    00:19:56
  • 38 Defining The Nose
    00:13:18
  • 39 Defining the Eye
    00:13:38
  • 40 Defining The Head
    00:16:41
  • 41 Defining The Body
    00:10:34
  • 42 Correcting The Pose For Rigging
    00:04:27
  • 43 Mirroring The Character
    00:09:41
  • 44 Mirroring The Eye
    00:11:19
  • 45 Modeling The T-shirt
    00:19:13
  • 46 Modeling The Pant
    00:12:44
  • 47 Blocking The Shoe
    00:17:36
  • 48 Creating Curves For Hair
    00:25:14
  • 49 Creating Curves For Hair Part02
    00:15:41
  • 50 Creating Curves For Hair Part03
    00:13:27
  • 51 Generating Geometry From Curves
    00:19:8
  • 52 Generating Geometry from Curves Part02
    00:15:25
  • 53 Adjusting Hair Clumps
    00:11:11
  • 54 Converting Hair Into Polygons
    00:13:39
  • 55 Making The Eyebrows
    00:05:52
  • 56 Creating The Hair Filler
    00:12:27
  • 57 Final Check
    00:08:25
UV Unwrapping in Maya
  • 16 lectures
  • 3 hr 3 min 41 sec
  • 58 UV Unwrapping Basics
    00:12:22
  • 59 Unwrapping Shirt UVs
    00:15:47
  • 60 Unwrapping Pant UVs
    00:18:56
  • 61 Unwrapping The Head UVs
    00:10:29
  • 62 Unwrapping The Torso UVs
    00:07:28
  • 63 Unwrapping the Hand UVs
    00:17:11
  • 64 Unwrapping The Leg UVs
    00:14:19
  • 65 Unwrapping The Eye UVs
    00:07:00
  • 66 Unwrapping the Hair UVs
    00:09:41
  • 67 Unwrapping Mouth UVs
    00:24:25
  • 68 Packing Uvs For The Cloth Texture
    00:04:8
  • 69 Packing Uvs For The Body Texture
    00:13:55
  • 70 Packing UVs for the Mouth Texture
    00:04:49
  • 71 Packing Uvs For The Eye Texture
    00:03:44
  • 72 Packing Uvs For The Hair Texture
    00:04:42
  • 73 Clean Up And Exporting The Model
    00:14:45
Texturing in Substance Painter
  • 21 lectures
  • 4 hr 2 min 27 sec
  • 74 Creating a Project
    00:01:58
  • 75 Interface Overview
    00:07:1
  • 76 Navigating Viewport
    00:09:32
  • 77 Adding Base Skin Color
    00:09:14
  • 78 Adding Base Color
    00:12:23
  • 79 Adding Skin Tone
    00:15:4
  • 80 Adding Skin Flaws
    00:11:20
  • 81 Eye Texturing
    00:17:53
  • 82 Tshirt Texturing
    00:19:43
  • 83 Pant Texturing
    00:11:2
  • 84 Socks Texturing
    00:07:15
  • 85 Shoe Texturing
    00:19:30
  • 86 Adding Dirt To The Shoes
    00:06:27
  • 87 Mouth Texturing
    00:11:19
  • 88 Hair Texture Painting
    00:06:20
  • 89 Hair Alpha Painting
    00:13:11
  • 90 Final Touch on Texturing
    00:03:40
  • 91 Rendering In Substance Painter
    00:21:15
  • 92 Exporting Textures From Substance Painter
    00:07:41
  • 93 Import And Assign Textures In Maya
    00:09:57
  • 94 Rendering Setup Using Arnold
    00:20:42
Character Rigging in Maya
  • 26 lectures
  • 5 hr 31 min 21 sec
  • 95 Organising The Scene For Rigging
    00:08:45
  • 96 Creating Leg Joints
    00:12:34
  • 97 Mirroring Leg Joints
    00:05:59
  • 98 Creating Spine Joints
    00:08:10
  • 99 Creating The Head Joints
    00:06:31
  • 100 Creating Arm Joints
    00:13:1
  • 101 Binding Skin With The Joints
    00:08:14
  • 102 Fixing Skin Deformation on Leg
    00:18:43
  • 103 Fixing Skin Deformation On Hand
    00:18:1
  • 104 Fixing Skin Deformation On Head
    00:21:36
  • 105 Creating Global Control
    00:06:39
  • 106 Creating Torso Controls
    00:15:32
  • 107 Fixing Torso Skin Diformation
    00:14:1
  • 108 Creating Head Controls
    00:08:55
  • 109 Creating Eye Controls
    00:06:4
  • 110 Creating Clavicle And Wrist Controls
    00:14:57
  • 111 Elbow And Knee Control
    00:14:13
  • 112 Creating Foot Ik Groups
    00:17:16
  • 113 Creating The Foot Control With Costum Attributes
    00:06:12
  • 114 Creating Foot Roll And Toe Roll
    00:20:34
  • 115 Creating Finger Costume Attributes
    00:15:2
  • 116 Creating An Eye Close Blendshape
    00:17:26
  • 117 Creating A Smile Blendshape
    00:12:13
  • 118 Creating A Surprise Blendshape
    00:08:20
  • 119 Connecting Control Curves With Blendshapes
    00:13:25
  • 120 Final Tweak To All The Controlers
    00:18:58
Character Animation in Maya
  • 9 lectures
  • 1 hr 56 min 49 sec
  • 121 Animation Basics
    00:11:55
  • 122 Correcting The Rig For Animation
    00:05:21
  • 123 Creating The Contact Pose
    00:21:8
  • 124 Creating The Middle Contact Pose
    00:11:17
  • 125 Creating The Down Pose
    00:10:1
  • 126 Creating The Passing Pose
    00:09:54
  • 127 Creating The Peak Point Pose
    00:09:44
  • 128 Fine Tuning The Animation Using Graph Editor
    00:26:30
  • 129 Making The Animation Cycle
    00:10:59
Cloth and Hair Simulation
  • 10 lectures
  • 2 hr 17 min 51 sec
  • 130 Making A Highpoly Version Of The Pant
    00:08:59
  • 131 Making the Low Poly Pant a Ncloth
    00:28:19
  • 132 Transforing The Ncloth Simulation To The High Poly
    00:11:40
  • 133 Making A Highpoly Version Of The Tshirt
    00:12:19
  • 134 Making The Low Poly Shirt A Ncloth
    00:14:16
  • 135 Transforing the Ncloth Simulation to the High Poly
    00:04:18
  • 136 Simulating Hair With Ncloth Part 01
    00:21:42
  • 137 Simulating Hair With Ncloth Part 02
    00:09:8
  • 138 Transforing Hair Simulation To High Poly
    00:09:4
  • 139 Creating A Clean Scene With Cache Data
    00:18:6
Rendering
  • 3 lectures
  • 0 hr 28 min 48 sec
  • 140 Setting Up A Backdrop And Camera
    00:09:32
  • 141 Adjusting Render Settings To Get Good Quality
    00:14:15
  • 142 Rendering Sequence Images
    00:05:1
Conclusion
  • 1 lectures
  • 0 hr 3 min 7 sec
  • 143 Conclusion
    00:03:7

Complete Character Creation in Maya for Beginners: From Beginner

Model, Texture, Rig, Animate, Cloth and Hair for characters using Maya and Substance Painter.

$20 $20

Are you a beginner and want to learn complete character creation process in Maya for production ? I mean Everything from modeling, texturing, rigging, animation, cloth and hair simulation and rendering.                                                                                                                                                                       

Instructor : My name is Nalini kanta jena, I am a 3d Instructor. I have been working since 2008. I have worked as game artist in Lakshya Digital and Dhruva Interactive, two Gaming studios based in India. I have also taught at  Arena animation, ZICA and Reliance Education as a 3d instructor. I have also taught more than 30,000 students all around the world through my online courses.

Course Goal : At the end of this course, you will be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render Cartoon characters using Maya and Substance Painter.

Key Topics : In this course, you will be learning:

  • Character Modeling in Maya

  • UV Unwrapping in Maya

  • Texturing in Substance Painter

  • Rigging

  • Walk Cycle Animation

  • Creating Cloth and Hair Using ncloth

  • Rendering Animation

I will start the course with Maya basics in case you have never used Maya before. Then I will model the character in Maya. After that I will unwrap UVs in Maya and then I will Switch to Substance painter and texture the character there. Then I will export textures into Maya and setup Lights, material and texture there. Then I will rig the character and then I will animate the character and create a walk cycle. After that I will work on the cloth so I will use ncloth for both the cloth and the hair simulation. at the end we are gonna render the animation sequence using Arnold.

This Course is for Whom : I have designed this course for beginner students who wants to create characters for film and short films but struggles to do it because they lack the experience and knowledge of all these topics needed to create a character.

Enroll Now : So if you are interested then enroll now and be able to create your own characters for film and short films today.

Author Img

Nalinikanta Jena

My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator. I began my career as a traditional clay Sculptor. My professional qualification is BFA. I have passed out from B.K College of Art & Crafts, Bhubaneswar. I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

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