Introduction
  • 13 lectures
  • 1 hr 20 min 56 sec
  • 01 Promo
    00:04:39
  • 02-What is Zbrush.
    00:02:27
  • 03-How to Download and Install Zbrush
    00:02:41
  • 04-Interface Overview
    00:06:52
  • 05-Navigating the Canvas
    00:03:54
  • 06-Sculpting Basics - Head Blocking
    00:11:19
  • 07-Sculpting Basics - Blocking Face Features
    00:10:47
  • 08-Sculpting Basics - Refining the Features
    00:09:57
  • 09-Poly Painting the Face - Adding Base Tone
    00:04:51
  • 10-Poly Painting the Face - Adding Color Zone
    00:08:39
  • 11-Poly Painting the Face - Adding frackles
    00:02:46
  • 12-Eyeball Painting
    00:07:59
  • 13-Rendering and Wrap Up
    00:04:5
Sculpting - Blocking the Body
  • 7 lectures
  • 0 hr 54 min 6 sec
  • 14-Customizing Zbrush For Speed
    00:05:18
  • 15-Setting Reference Image in Zbrush
    00:03:49
  • 16-Different Ways to Block the Body
    00:08:11
  • 17-Block the Body Using Zsphere
    00:11:5
  • 18-Blocking the Basic Shapes with Dynamesh
    00:08:5
  • 19-Blocking the Hand Using Dynamesh
    00:11:4
  • 20-Blocking the Head and Wrap up
    00:06:34
Sculpting-Blocking the Clothing
  • 6 lectures
  • 0 hr 34 min 34 sec
  • 21-Pant Blocking
    00:03:32
  • 22-Shoe Blocking
    00:06:28
  • 23-Jacket Blocking
    00:10:18
  • 24-Tshirt Blocking
    00:03:21
  • 25-Scraf Blocking
    00:05:27
  • 26-Gloves Blocking and Wrap Up
    00:05:28
Sculpting - Detailing the Face & Body
  • 7 lectures
  • 0 hr 39 min 8 sec
  • 27-Intrroduction to Sculptris Pro
    00:02:48
  • 28-Correcting Face Proportion
    00:02:28
  • 29-Making the Eyes
    00:10:48
  • 30-Detailing the Nose
    00:03:57
  • 31-Detailing the Lip
    00:06:30
  • 32-Creating the Eyebrow
    00:06:22
  • 33-Detailing the Hand and Wrap Up
    00:06:15
Sculpting - Stylized Hair
  • 7 lectures
  • 0 hr 41 min 40 sec
  • 34-Downloading and Instaling Useful Brushes for Hair
    00:04:45
  • 35-Creating and Saving your Own Hair Blocking Brush
    00:05:45
  • 36-Using Gizmo to Bend and Manupulate Hair Clump
    00:03:51
  • 37-Blocking the Hair Style
    00:09:1
  • 38-Creating Sharp Edges for Stylized Look
    00:07:22
  • 39-Creating Hair Strand lines
    00:04:47
  • 40-Polishing Hair and Wrap up
    00:06:9
Sculpting - Detailing the Clothing
  • 16 lectures
  • 2 hr 20 min 53 sec
  • 41-Creating the Pant Belt
    00:13:12
  • 42-Adjusting Proportion at this Stage
    00:08:55
  • 43-Creating Belt Straps
    00:16:18
  • 44-Sculpting Pant Torn Part
    00:07:25
  • 45-Sculpting Pockets and Seams
    00:08:57
  • 46-Sculpting Stylized Folds
    00:07:51
  • 47-Refining Shoe Shapes
    00:04:51
  • 48-Adding Leather Folds
    00:06:45
  • 49-Modeling Strap and Buckle
    00:12:26
  • 50-Detailing the Tshirt
    00:16:4
  • 51-Jacket Basic Shapes Adjustment
    00:06:16
  • 52-Fur Collar Sculpting
    00:03:10
  • 53-Adding Folds to the Jacket
    00:10:10
  • 54-Blocking the Scarf Folds
    00:05:5
  • 55-Polishing the Scarf Folds
    00:05:23
  • 56-Gloves Detailing Wrap Up
    00:08:5
Sculpting - Hard Surface
  • 20 lectures
  • 3 hr 42 min 0 sec
  • 57-Blocking the Bomb Holster
    00:08:25
  • 58-Deatailing the Bomb Holster
    00:16:5
  • 59-Modeling the Scifi Bomb Clamp
    00:16:50
  • 60-Detailing the Scifi Bomb Using Panel Loop
    00:11:40
  • 61-Blocking the Head Phone
    00:06:00
  • 62-Detailing the Head Phone Ear Part
    00:13:2
  • 63-Defining the Back Part
    00:18:23
  • 64-Blocking the Back Fly Machine Strap and Body
    00:13:44
  • 65-Detailing the Fly Machine Body
    00:18:27
  • 66-Connecting the Strap to the Fly Machine
    00:07:1
  • 67-Blocking the Hand Machne Part01
    00:06:56
  • 68-Blocking the Hand Machne Part02
    00:07:59
  • 69-Detailing the Hand Machine Part01
    00:11:18
  • 70-Creating the Circle
    00:08:20
  • 71-Detailing the Hand Machine Part02
    00:05:19
  • 72-Detailing the Hand Machine Part03
    00:10:52
  • 73-Creating the Pipe and Strap
    00:09:23
  • 74-Final Touch and Wrap up of High poly Sculpting in Zbrush Chapter
    00:11:44
  • 75-Decimating Highpoly Model for Retopo
    00:16:48
  • 76-Exporting Decimated Model for Maya and Wrap up
    00:03:44
Maya Basics For Absolute Beginners
  • 9 lectures
  • 0 hr 57 min 8 sec
  • 77-Interface Overview
    00:09:23
  • 78-Viewport Navigation
    00:06:13
  • 79-Viewport Display Modes
    00:05:54
  • 80-Creating Objects and Adjusting Inputs
    00:07:54
  • 81-Understanding Component and Object Mode
    00:05:29
  • 82-Selecting Objects and Components
    00:07:55
  • 83-Using Move, Rotate and Scale Tool
    00:07:26
  • 84-Using Layers
    00:05:16
  • 85-Saving Files and Wrap up
    00:01:38
Retopo in Maya, Topogun and Zbrush
  • 27 lectures
  • 5 hr 11 min 42 sec
  • 86-Why Retopo
    00:08:56
  • 87-Head Retopology - Part1
    00:21:00
  • 88-Head Retopology - Part2
    00:14:50
  • 89-Head Retopology - Part3
    00:14:34
  • 90-Using Topogun for Retopo
    00:12:14
  • 91-Body Retopology in Topogun- Torso Part01
    00:15:21
  • 92-Body Retopology in Topogun- Torso Part02
    00:16:9
  • 93-Body Retopology in Topogun- Torso Part03
    00:11:22
  • 94-Body Retopology in Topogun - Arm
    00:06:31
  • 95-Body Retopology in Topogun- Leg
    00:14:33
  • 96-Body Retopology in Topogun- Shoe
    00:14:58
  • 97-Body Retopology in Topogun- Hand and Fingers Part01
    00:08:28
  • 98-Body Retopology in Topogun- Hand and Fingers Part02
    00:06:34
  • 99-Body Retopology in Topogun - Leg Joint and Straps
    00:11:7
  • 100-Body Retopology in Topogun - Scraf
    00:05:12
  • 101-Retopology in Maya-Head phone
    00:07:39
  • 102-Retopology in Maya - Back Fly Machine
    00:05:2
  • 103-Retopology in Maya - Hand Machine Part01
    00:08:27
  • 104-Retopology in Maya - Hand Machine Part02
    00:07:50
  • 105-Retopology in Topogun - Hand Machine Pipe
    00:09:43
  • 106-Retopology in Zbrush - Hair Part01
    00:07:19
  • 107-Final Adjustments to the Hair
    00:10:31
  • 108-Retopology in Maya - Holster Part01
    00:10:52
  • 109-Retopology in Maya - Holster Part02
    00:04:30
  • 110-Refining the Body Low Poly
    00:28:55
  • 111-Retopology Small Parts
    00:04:25
  • 112-Clean Up Low Poly Mesh and Wrap Up
    00:24:40
UV Unwrapping in Maya
  • 14 lectures
  • 2 hr 42 min 40 sec
  • 113-Exploring UV Editor and Toolkit
    00:09:38
  • 114-Unwrapping Practice with Simple Objects
    00:17:2
  • 115-Unwrapping the Character Head
    00:12:31
  • 116-Unwrapping the Hair
    00:09:23
  • 117-Unwrapping the Head Phone
    00:14:50
  • 118-Unwrapping the Hand Machine Part01
    00:09:48
  • 119-Unwrapping the Hand Machine Part02
    00:21:5
  • 120-Unwrapping the Full Body - Hand
    00:11:21
  • 121-Unwrapping the Full Body - Leg
    00:06:34
  • 122-Unwrapping the Full Body - Torso
    00:07:10
  • 123-Unwrapping Small Parts
    00:21:52
  • 124-Crating a Rough Layout
    00:06:33
  • 125-Finalizing the Layouts
    00:08:39
  • 126-Clean Up and Exporting
    00:06:14
Baking in Substance Painter
  • 9 lectures
  • 1 hr 34 min 55 sec
  • 127-Substance Painter Overview
    00:08:56
  • 128-Understanding Maps
    00:04:34
  • 129-Baking Test Maps
    00:09:9
  • 130-Arranging Maya Files For Baking
    00:12:9
  • 131-Baking Normal Map
    00:25:34
  • 132-Baking Occlusion Map
    00:07:54
  • 133-Baking World space, Position and Curvature Map
    00:04:7
  • 134-Prepairing Maya file for ID Map Baking
    00:17:58
  • 135-Baking ID Map and Wrap Up
    00:04:34
Character Texturing in Substance Painter
  • 17 lectures
  • 2 hr 50 min 57 sec
  • 136-Texturing Overview
    00:16:25
  • 137-Fixing the Symetry Problem
    00:07:5
  • 138-Texturing the Scarf
    00:09:56
  • 139-Texturing the Leather Jacket
    00:19:39
  • 140-Texturing the Tshirt and Pant
    00:06:1
  • 141-Adding Dirt to the Character
    00:06:33
  • 142-Texturing the Leather Shoe
    00:03:3
  • 143-Texturing the Face Part01
    00:13:00
  • 144-Texturing the Face Part02
    00:12:57
  • 145-Texturing the Eyes
    00:15:47
  • 146-Texturing Metal Parts
    00:05:23
  • 147-Texturing Emissive Materials
    00:12:29
  • 148-Completing Material Assignments
    00:06:21
  • 149-Adding Dirt Patches
    00:06:48
  • 150-Adding Some Normal Details
    00:04:55
  • 151-Adding Stickering
    00:05:52
  • 152-Rendering Using Iray
    00:18:43
Conclusion & Wrap Up
  • 1 lectures
  • 0 hr 1 min 0 sec
  • 153-Goodbye
    00:01:00

Character Modeling & Texturing For Game - Complete Pipeline: From Beginner

Learn to sculpt, retopo & texture character for game in Zbrush, Maya, Topogun and Substance Painter.

$20 $39

 

Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline Course.

In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.    

Do you want to learn the full process to make a character for game ? if so then this is the course for you.

 

Welcome and Instructor Intro 

My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

 

Benefits

At the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter.

 

List of Major Components

  • Modeling and Sculpting Characters Using Zbrush

  • Retopology using Maya, Topogun & Zbrush

  • UV Unwrapping in Maya

  • Texturing Characters and Props Using Substance Painter

  • Baking Maps

  • Rendering in Substance Painter

 

Ideal Students 

I have designed this course keeping beginners in mind but it can be very useful for intermediate to advance character artist and students who wants to create their own characters from start to finish but struggles with it because they lack step by step guidance.

 

Thank you

Feel free to check out the course outline below to see everything that is included in this course.   

There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days. So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you creating 3d characters for game.

This is Nalin, I thank you for enrolling to the course and I will see you in the first lecture. 

 

Regards,

Nalini kanta jena

Author Img

Nalinikanta Jena

My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator. I began my career as a traditional clay Sculptor. My professional qualification is BFA. I have passed out from B.K College of Art & Crafts, Bhubaneswar. I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

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