Introduction
  • 3 lectures
  • 0 hr 12 min 43 sec
  • 01-Realistic character Modeling Promo
    00:03:46
  • 02-Project Overview
    00:04:15
  • 03-Finding Reference Images
    00:04:42
Maya Basics For Beginners
  • 7 lectures
  • 0 hr 52 min 6 sec
  • 04-Interface Overview
    00:07:59
  • 05-Interface Indetail
    00:10:51
  • 06-Viewport Navigation
    00:05:23
  • 07-Viewport Display Modes
    00:06:20
  • 08-Creating Objects and Adjusting Inputs
    00:08:34
  • 09-Using Select, Lasso and Paint Selection Tool
    00:06:21
  • 10-Using Move, Rotate and Scale Tool
    00:06:38
Character Body Modeling in Maya
  • 19 lectures
  • 2 hr 27 min 45 sec
  • 11- Creating Project Folder
    00:05:3
  • 12-Importing Reference Image
    00:07:3
  • 13-Modeling The Torso
    00:09:51
  • 14-Completing The Torso
    00:07:37
  • 15-Modeling The Arm
    00:06:53
  • 16-Defining The Torso
    00:08:20
  • 17-Modeling The Leg
    00:08:7
  • 18-Modeling The Palm
    00:07:24
  • 19-Defining The Palm
    00:08:21
  • 20-Blocking The Foot
    00:07:40
  • 21-Eye Modeling
    00:08:22
  • 22-Defining The Eye
    00:06:17
  • 23-Modeling The Nose
    00:05:33
  • 24-Modeling The Lip
    00:06:40
  • 25-Modeling The Jaw Area
    00:07:19
  • 26-Modeling The Skull
    00:07:4
  • 27-Modeling The Ear
    00:14:23
  • 28-Refining The Ear
    00:08:55
  • 29-Finishing The Ear
    00:06:53
Jacket, Pant and Hat Modeling
  • 10 lectures
  • 0 hr 48 min 43 sec
  • 30-Finishing The Character Body
    00:06:27
  • 31-Modeling Inner Shirt
    00:04:27
  • 32-Modeling The Jacket Base
    00:07:34
  • 33-Defining The Jacket Base
    00:03:47
  • 34-Shoulder Pad Modeling
    00:07:7
  • 35-Shoulder Strap and Buckles
    00:05:14
  • 36-Completing Strap Base
    00:02:20
  • 37-Back Panel Design Base
    00:03:16
  • 38-Pant Base Mesh
    00:05:15
  • 39-Making Hat Base Mesh
    00:03:16
Gloves and Accessories Modeling
  • 12 lectures
  • 1 hr 24 min 52 sec
  • 40-Gloves Base Mesh Modeling
    00:06:53
  • 41-Strap Buckle Modeling
    00:08:35
  • 42-Strap Modeling
    00:09:41
  • 43-Finishing The Strap
    00:04:27
  • 44-Modeling The Pauch
    00:12:1
  • 45-Modeling The Second Pauch
    00:06:15
  • 46-Wine Bottle Modeling
    00:07:16
  • 47-Modeling Bulets
    00:04:22
  • 48-Modeling Boms
    00:07:36
  • 49-Modeling The Second Strap
    00:07:30
  • 50-Modeling Gun Holder
    00:05:46
  • 51-Modeling Thigh Straps
    00:04:30
Gun Modeling in Maya
  • 16 lectures
  • 2 hr 26 min 15 sec
  • 52-Gun Modeling - Body Blocking
    00:12:16
  • 53-Gun Modeling - Secondary Shapes
    00:08:58
  • 54-Gun Modeling - Secondary Shapes part02
    00:09:32
  • 55-Gun Modeling - Defining The Shapes
    00:13:27
  • 56-Gun Modeling - Refining Details part01
    00:11:59
  • 57-Gun Modeling - Refining Details part02
    00:12:16
  • 58-Gun Modeling - Detailing Triger
    00:09:52
  • 59-Gun Modeling - Detailing The Back
    00:06:30
  • 60-Gun Modeling - Side Bar Deatiling
    00:06:24
  • 61-Gun Modeling - Body Detailing
    00:05:19
  • 62-Gun Modeling - Grip Pattern Detailing
    00:14:37
  • 63-Gun Modeling - Grip Detailing Backside
    00:06:36
  • 64-Finishing The Gun and Wrap up
    00:15:7
  • 65-Importing Gun Into Character Scene
    00:01:26
  • 66-Final Clean Up For Export
    00:04:47
  • 67-Exporting In OBJ
    00:07:9
Zbrush Basics For Beginners
  • 6 lectures
  • 0 hr 46 min 1 sec
  • 68-Few Words About Zbrush
    00:03:50
  • 69-Zbrush Interface Overview
    00:10:8
  • 70-Navigating The Canvas
    00:04:14
  • 71-Sculpting Basics
    00:09:23
  • 72-Masking For Sculpting
    00:10:25
  • 73-Show and Hide Polygons
    00:08:1
Character Body Sculpting
  • 21 lectures
  • 2 hr 44 min 55 sec
  • 74-Importing Objects Into Zbrush
    00:05:28
  • 75-Customizing Zbrush for Efficency
    00:07:41
  • 76-Setting Up Refference Image
    00:05:46
  • 77-Human Propertion With Head
    00:04:17
  • 78-Correcting The Propertion
    00:08:31
  • 79-Adjusting Proportions of Facial Features
    00:08:4
  • 80-Facial Anatomy Study
    00:08:33
  • 81-Using PureRef to View Reference Images
    00:05:25
  • 82-Primery Shapes of Face
    00:11:8
  • 83-Sculpting Primery Forms of Face
    00:09:8
  • 84-Sculpting the Primery Forms of Lip
    00:05:1
  • 85-Sculpting the Primery Forms of Eye lid
    00:07:32
  • 86-Sculpting the Primery Forms of Ear
    00:06:16
  • 87-Sculpting the Primery Forms of Neck
    00:05:16
  • 88-Sculpting the Primery Forms of Arm
    00:11:43
  • 89-Sculpting the Primery Forms of Palm
    00:08:50
  • 90-Finger Sculpting
    00:11:8
  • 91-Sculpting Secondary details of palm
    00:12:22
  • 92-Sculpting Secondary details of Arm
    00:09:48
  • 93-Sculpting Secondary details of face
    00:06:46
  • 94-Sculpting Secondary details of face02
    00:06:12
Skin Detailing
  • 7 lectures
  • 1 hr 15 min 22 sec
  • 95-Observing Skin Details of Face
    00:04:44
  • 96- Where to Find Alpha for Skin Detailing
    00:06:18
  • 97-Detailing the Lip
    00:14:24
  • 98-Detailing the Face Part01
    00:15:46
  • 99-Detailing the Face Part02
    00:14:00
  • 100-Detailing the Hand Part01
    00:13:3
  • 101-Detailing the Hand Part02
    00:07:7
Sculpting Hair with Fibermesh
  • 6 lectures
  • 0 hr 58 min 18 sec
  • 102- Creating Hair Using Fiber Mesh
    00:09:37
  • 103-Styling the Hair
    00:12:38
  • 104- Creating Beard with Fiber Mesh
    00:09:35
  • 105-Creating Eyebrows and Eye lashes
    00:10:54
  • 106-Creating Face Fur
    00:06:37
  • 107-Creating Hand Fur
    00:08:57
Detailing the Jacket
  • 15 lectures
  • 2 hr 15 min 36 sec
  • 108-Blocking the Jacket
    00:15:56
  • 109-Jacket Primary Shapes Sculpting
    00:12:39
  • 110-Jacket Piping Detail
    00:05:40
  • 111-Creating the Torn Shirt
    00:10:19
  • 112-Adding Cloth Texture
    00:07:15
  • 113-Detailing Inner Jacket
    00:08:50
  • 114-Detailing Jacket Waist Pattern
    00:05:3
  • 115-Adding Back Details
    00:07:50
  • 116-Creating Costume Alpha
    00:08:39
  • 117-Adding Back Panels
    00:09:6
  • 118-Adding Line Works to the Back Panel
    00:07:9
  • 119-Adding Secondary Forms to the Jacket
    00:12:1
  • 120-Adding Wear and Tear
    00:04:56
  • 121-Adding Details to the Jacket
    00:06:43
  • 122-Straps Detailing
    00:13:30
Pant Sculpting
  • 11 lectures
  • 1 hr 22 min 8 sec
  • 123-Different Types of Folds on Clothes
    00:08:17
  • 124-Choosing Folds Type for the Pant
    00:03:8
  • 125-Blocking Big Folds for Shilloute
    00:09:8
  • 126-Adding Seam Lines
    00:08:00
  • 127-Creating Knee Ropes
    00:12:18
  • 128-Defining the Primary Folds
    00:06:52
  • 129-Adding Secondary Wrinkles
    00:07:7
  • 130-Unwraping Pant UV in Maya
    00:08:57
  • 131-Adding Pant Texture Details
    00:04:23
  • 132-Sculpting Worn Pant Bottom
    00:06:59
  • 133-Adding Stiching and Memory Folds
    00:06:59
Shoes Sculpting with Zmodeler in Zbrush
  • 26 lectures
  • 2 hr 57 min 2 sec
  • 134-Reference Image Setup in Zbrush
    00:04:4
  • 135-Sole Blocking
    00:10:4
  • 136-Using Crease Option
    00:05:18
  • 137-Making Sole Tread Pattern
    00:11:49
  • 138-Defining Sole Tread Pattern
    00:14:58
  • 139-Bending the Sole
    00:05:55
  • 140-Modeling the Top Shape
    00:07:19
  • 141-Extracting Patches
    00:07:48
  • 142-Extracting Patches Part02
    00:04:48
  • 143-Modeling the Tounge and Cuff
    00:10:48
  • 144-Adding Secondary Forms
    00:09:17
  • 145-Modeling Lace Grommet Insertmesh Brush
    00:05:49
  • 146-Placing Grommet with Insert Mesh
    00:05:53
  • 147-Making Shoe Lace Curve Brush
    00:06:29
  • 148-Blocking the Shoe Lace
    00:08:32
  • 149-Detailing the Shoe Lace
    00:10:47
  • 150-Preaparing for Alpha Details
    00:04:23
  • 151-Adding Leather Surface Details
    00:03:31
  • 152-Fine Tuning Alpha Details
    00:06:26
  • 153-Adding Stiches
    00:04:25
  • 154-Importing the Shoe Into Character File
    00:05:11
  • 155-Making the Fur Patch
    00:08:9
  • 156-Sole Wear and Tear
    00:05:49
  • 157-Sole Stitching Details
    00:04:6
  • 158-Final Touch to the Shoe
    00:02:51
  • 159-Mirroring the Shoe and Wrap up
    00:02:33
Gun Holster Detailing
  • 5 lectures
  • 0 hr 36 min 44 sec
  • 160-UV Unwraping of Straps
    00:03:59
  • 161-Strap Detailing
    00:10:40
  • 162-Big Strap Detailing
    00:07:15
  • 163-Gun Strap Detailing
    00:07:40
  • 164-Bullet Straps Detailing
    00:07:10
Final Touch
  • 2 lectures
  • 0 hr 14 min 12 sec
  • 165-Asymetrical Adjustment on the Face
    00:03:44
  • 166-Eye Ball Painting
    00:10:28
Conclusion & Wrap Up
  • 1 lectures
  • 0 hr 1 min 4 sec
  • 167-Goodbye
    00:01:4

Realistic Character Modeling For Game In Maya and Zbrush: From Beginner

Model realistic human characters for your portfolio.

$20 $39

Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hourís of video content will teach you how to model and sculpt realistic human characters from scratch step by step.

Do you have any of these Problems?

Do you lack Confidence when it comes to Realistic character modelling?
Is your character model looking like a cartoon or alien even if you don't want that?
Are you fine with props or non organic modeling but find character modeling is difficult?
Do you want to become a character modelling artist but find it difficult to model realistic characters?
Do you wonder How professional people model such realistic characters?
Do you want to switch to character modelling from props or Environment?

If any of these problems that sounds like you are having then this is the perfect course for you.

About the instructor:

My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.

I began my career as a traditional clay Sculptor. My professional qualification is BFA. I have passed out from B.K College of Art & Crafts, Bhubaneswar.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive. 

Why Should you take this Course?

Learning realistic character modelling is a necessary step towards becoming a character modelling artist for Game and Films. Character modeling artist position is a highly rewarded and demanding position in the Film and Game industry. 

By the end of this course you will be able to model realistic human characters for your portfolio so that you can apply for your dream job.

If you are a freelancer then you can learn this and add a new earning method to your bag.

You are going to be a better artist after completing this course.

If you are a student then this is the best course because it shows you how to model a professional quality character model with a step by step approach so that you can follow along. 

List of Major Components

Letís see how the course is designed and whatís there for you. There are 15 modules.

1. Introduction

2. Maya Basics For Beginners

3. Character Body Modeling in Maya

4. Jacket, Pant and Hat Modeling

5. Gloves and Accessories Modeling

6. Gun Modeling in Maya

7. Zbrush Basics For Beginners

8. Character Body Sculpting

9. Skin Detailing

10. Sculpting Hair with Fiber mesh

11. Detailing the Jacket

12. Pant Sculpting

13. Shoes Sculpting with Zmodeler in Zbrush

14. Gun Holster Detailing

15. Conclusion & Wrap up


 Ideal Students

I designed this course for beginner to Intermediate level 3d modelling students and artist who wants to model photo realistic character but struggles with making the character look realistic.

Still confused  whether you should take this course or not,  then this should give you some push.

There is a 30 days money back guaranty. Which means if you arenít satisfied with the course then you can refund it within 30 days.

So literally there isnít any risk at all, so go ahead and click on the enroll button. I canít wait to see you modelling realistic characters.


Go ahead and click the enroll button, and I'll see you in lesson 1.

Cheers,

Nalin

Author Img

Nalinikanta Jena

My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator. I began my career as a traditional clay Sculptor. My professional qualification is BFA. I have passed out from B.K College of Art & Crafts, Bhubaneswar. I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.