Introduction
  • 7 lectures
  • 1 hr 36 min 59 sec
  • 001 - Promo
    00:01:30
  • 002 - Project Overview
    00:00:29
  • 003 - Highpoly Cleanup & Prep
    00:22:22
  • 004 - Adjusting The Pose
    00:10:27
  • 005 - Fixing Stitches
    00:22:39
  • 006 - Highpoly Decimation
    00:29:52
  • 007 - Basic Tools
    00:09:40
02 - Lowerbody Retopology
  • 30 lectures
  • 11 hr 14 min 32 sec
  • 008 - Trousers Retopology
    00:26:34
  • 009 - Bandages Details
    00:27:28
  • 010 - Trousers Details
    00:27:56
  • 011 - Trousers Final
    00:25:26
  • 012 - Boots Retopology
    00:26:17
  • 013 - Boots Details
    00:26:27
  • 014 - Adding Metal Piece
    00:23:46
  • 015 - Shoes Retopology
    00:28:30
  • 016 - Preparing Belt & Skirt
    00:16:08
  • 017 - Belt Retopology
    00:27:23
  • 018 - Quick Bake Test
    00:04:56
  • 019 - Front Center Leather
    00:24:34
  • 020 - Inner Right Leather
    00:12:10
  • 021 - Outer Right Leather
    00:17:37
  • 022 - Outer Left Leather
    00:27:31
  • 023 - Inner Left Leather
    00:20:34
  • 024 - Front Right Leather Skirt
    00:26:10
  • 025 - Front Right Leather Details
    00:28:12
  • 026 - Front Left Leather Skirt
    00:26:39
  • 027 - Front Left Leather Details
    00:23:58
  • 028 - Front Left Leather Silhouette
    00:16:42
  • 029 - Right Side Inner Leather
    00:17:41
  • 030 - Right Side Outer Leather
    00:14:50
  • 031 - Back Right Leather
    00:23:40
  • 032 - Back Left Leather
    00:25:44
  • 033 - Back Left Leather Details
    00:26:18
  • 034 - Back Stitches Leather
    00:27:10
  • 035 - Right Fabric Retopology
    00:22:48
  • 036 - Left Fabric Retopology
    00:25:22
  • 037 - Optimizing Small Assets
    00:06:01
03 - Upperbody Retopology
  • 43 lectures
  • 16 hr 37 min 22 sec
  • 038 - Forearm Armor Retopology
    00:25:53
  • 039 - Forearm Metal Bevels
    00:26:32
  • 040 - Forearm Metal Details
    00:25:13
  • 041 - Left Forearm Leather
    00:31:25
  • 042 - Straps Retopology
    00:24:45
  • 043 - Buckles Optimization
    00:04:56
  • 044 - Right Forearm Leather
    00:26:29
  • 045 - Right Leather Details
    00:16:34
  • 046 - Checking Zbrush Lp Models
    00:04:11
  • 047 - Shoulderpad Top Piece
    00:25:35
  • 048 - Shoulderpad Second Piece
    00:17:55
  • 049 - Shoulderpad Third Piece
    00:15:39
  • 050 - Shoulderpad Fourth Piece
    00:26:08
  • 051 - Shoulder Straps
    00:24:46
  • 052 - Torso Leather Armor
    00:27:02
  • 053 - Torso Straps Front
    00:26:00
  • 054 - Torso Straps Side
    00:20:58
  • 055 - Torso Straps Back
    00:24:51
  • 056 - Accessories Optimization
    00:21:42
  • 057 - Necklace Optimization
    00:26:08
  • 058 - Accessories Details
    00:26:05
  • 059 - Ropes Retopology
    00:27:45
  • 060 - Horns Optimization
    00:26:46
  • 061 - Horns Details
    00:25:32
  • 062 - Horns Straps
    00:25:22
  • 063 - Sword Retopology
    00:24:41
  • 064 - Sword Leather
    00:25:25
  • 065 - Sword Handle
    00:23:33
  • 066 - Sword Blade
    00:25:14
  • 067 - Sword Detail
    00:14:06
  • 068 - Sword Case
    00:26:03
  • 069 - Sword Case Detail
    00:26:35
  • 070 - Sword Case Straps
    00:27:10
  • 071 - Teeth Retopology
    00:26:55
  • 072 - Teeth Details
    00:24:37
  • 073 - Face Retopology
    00:24:08
  • 074 - Ear Retopology
    00:23:53
  • 075 - Body Retopology
    00:24:35
  • 076 - Nails Retopology
    00:26:58
  • 077 - Hands Retopology
    00:24:28
  • 078 - Zwrap Pipeline
    00:08:27
  • 079 - Face Refinement
    00:17:10
  • 080 - Optimization
    00:29:12
04 - UVs & Baking
  • 19 lectures
  • 6 hr 10 min 23 sec
  • 081 - Head & Body Unwrap
    00:26:12
  • 082 - Packing The Body Uv_s
    00:23:09
  • 083 - Teeth Unwrapping
    00:18:44
  • 084 - Horns Unwrapping
    00:04:57
  • 085 - Torso Armor Unwrapping
    00:17:02
  • 086 - Shoulder Armor Unwrapping
    00:18:11
  • 087 - Forearm Armor Unwrapping
    00:24:40
  • 088 - Accessories Uv_s
    00:07:07
  • 089 - Belt Uv_s
    00:09:20
  • 090 - Leather Skirt Uv_s
    00:24:32
  • 091 - Trousers & Shoes Uv_s
    00:09:25
  • 092 - Sword Unwrapping
    00:23:09
  • 093 - Packing Lowerbody
    00:25:09
  • 094 - Packing Upperbody
    00:16:17
  • 095 - Naming Export
    00:21:14
  • 096 - Baking The Maps
    00:19:53
  • 097 - Baking Lowerbody
    00:28:11
  • 098 - Baking Upperbody
    00:27:44
  • 099 - Preparing The Substance
    00:25:27
05 - Texturing
  • 34 lectures
  • 12 hr 54 min 4 sec
  • 100 - Adding Base Colors
    00:26:40
  • 101 - Lowerbody Base Colors
    00:26:46
  • 102 - Upperbody Base Color
    00:26:30
  • 103 - Shoulderpad Leather
    00:24:44
  • 104 - Shoulderpad Edge Wear
    00:18:50
  • 105 - Shoulderpad Refining
    00:26:37
  • 106 - Forearm Metal
    00:24:59
  • 107 - Torso Leather
    00:25:03
  • 108 - Rope & Stitches Texture
    00:23:52
  • 109 - Forearm Leathers
    00:25:25
  • 110 - Skirt Fabric
    00:24:17
  • 111 - Skirt Fabric Details
    00:09:17
  • 112 - Skirt Leather
    00:25:00
  • 113 - Skirt Leather Details
    00:26:19
  • 114 - Trouser Fabric
    00:26:45
  • 115 - Bandages Material
    00:24:25
  • 116 - Boots Leather
    00:24:41
  • 117 - Skin Base Color
    00:26:51
  • 118 - Skin Refinement
    00:23:23
  • 119 - Skin Details
    00:24:36
  • 120 - Skin Color Fix
    00:25:35
  • 121 - Finger Nails
    00:21:02
  • 122 - Horns Texturing
    00:24:39
  • 123 - Gums Texturing
    00:13:18
  • 124 - Teeth Texturing
    00:20:07
  • 125 - Sword Texturing
    00:23:44
  • 126 - Accessories Texturing
    00:21:40
  • 127 - Skin Roughness
    00:24:23
  • 128 - Additional Maps
    00:17:02
  • 129 - Exporting Eye From Ue
    00:26:22
  • 130 - Matching The Eye
    00:15:17
  • 131 - Unreal Setup
    00:13:30
  • 132 - Assigning Textures
    00:26:23
  • 133 - Metahuman Eye Shader
    00:16:02
06 - Hair
  • 20 lectures
  • 7 hr 59 min 34 sec
  • 134 - Fibershop
    00:22:12
  • 135 - Creating Hairfibers
    00:23:53
  • 136 - Exporting Textures
    00:27:57
  • 137 - Zbrush Pipeline
    00:11:06
  • 138 - Maya Pipeline
    00:22:28
  • 139 - Beard Base Layer
    00:22:56
  • 140 - Beard Secondary Layer
    00:24:23
  • 141 - Beard Details
    00:22:27
  • 142 - Hair Base Layer
    00:26:23
  • 143 - Hair Back Plane
    00:25:56
  • 144 - Mirroring The Hair
    00:26:07
  • 145 - Adding Side Hair
    00:26:27
  • 146 - Adding Top Hair
    00:25:22
  • 147 - Adding Front Hair
    00:25:57
  • 148 - Hair Details
    00:25:05
  • 149 - Exporting The Hair
    00:27:05
  • 150 - Adding Eyebrows
    00:26:42
  • 151 - Adding Eyelashes
    00:26:10
  • 152 - Adding Fur
    00:26:06
  • 153 - Fur Detail
    00:14:52
07 - Presentation
  • 11 lectures
  • 3 hr 22 min 20 sec
  • 154 - Rigging The Character
    00:28:02
  • 155 - Fixing The Hand And Jaw
    00:25:49
  • 156 - Basic Lighting & Metahuman
    00:25:50
  • 157 - Forest Scene Setup
    00:25:10
  • 158 - Add Sequence
    00:21:44
  • 159 - Rendering The Sequence
    00:19:35
  • 160 - Render Still Frame
    00:18:41
  • 161 - Turntable
    00:16:14
  • 162 - Render Beauty Shots
    00:17:56
  • 163 - Final Result
    00:02:25
  • 164 - Conclusion
    00:00:54

Advance Creature Texturing for Production: From Intermediate

You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.

30 Days money back guarantee.

$ 39 $ 40

Do you struggle with turning your high-poly sculpts into optimized, game-ready characters? This course will guide you through the entire production pipeline: from retopology and clean UVs to baking maps and texturing with stunning detail. You’ll also learn hair creation techniques and how to present your finished character in Unreal Engine with a professional touch.

 

About Me:

My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.


By the End Of This Course, You Will Be Able To:

  • You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.

  • We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life.


What You Will Learn:

  • Retopologize and prepare a clean, game-ready mesh

  • Create UVs and bake high-poly details into texture maps

  • Texture the character with realistic materials

  • Create hair textures and hair cards

  • Import and present the final character in Unreal Engine


Course Project Overview:

In this course, you’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters. We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life. You’ll also explore hair creation and learn how to present your final character in Unreal Engine. By the end, you’ll have the complete workflow to take any sculpt from raw detail to polished, production-ready character.

 

Who is This Course For?

  • I have designed this course for intermediate 3d modelling students, who want to model beautiful looking production ready male anatomy characters but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

  • The course is also for artists who want to speed up their workflow in Blender and improve their skill in making male anatomy.

 

Who is Not The Ideal Student For This Course?

This course is not intended for absolute beginners.


What Are The Requirements Or Prerequisites For Taking This Course?

  • I expect you to have basic experience with Substance Painter, Unreal Engine, and Maya.

Join Me Now:

To Level up your Characters! Learn advanced texturing techniques to make your models production-ready, with realistic details and cinematic polish.

Author Img

Mahdi Khouei

My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.

Frequently bought Together

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Zbrush Advance Creature Sculpting for Production: From Intermediate

$ 39 $ 40

Total: $ 39