Introduction
- 7 lectures
- 1 hr 36 min 59 sec
- 001 - Promo00:01:30
- 002 - Project Overview00:00:29
- 003 - Highpoly Cleanup & Prep00:22:22
- 004 - Adjusting The Pose00:10:27
- 005 - Fixing Stitches00:22:39
- 006 - Highpoly Decimation00:29:52
- 007 - Basic Tools00:09:40
02 - Lowerbody Retopology
- 30 lectures
- 11 hr 14 min 32 sec
03 - Upperbody Retopology
- 43 lectures
- 16 hr 37 min 22 sec
04 - UVs & Baking
- 19 lectures
- 6 hr 10 min 23 sec
05 - Texturing
- 34 lectures
- 12 hr 54 min 4 sec
06 - Hair
- 20 lectures
- 7 hr 59 min 34 sec
07 - Presentation
- 11 lectures
- 3 hr 22 min 20 sec
Advance Creature Texturing for Production: From Intermediate
You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.
30 Days money back guarantee.
$ 39 $ 40
Do you struggle with turning your high-poly sculpts into optimized, game-ready characters? This course will guide you through the entire production pipeline: from retopology and clean UVs to baking maps and texturing with stunning detail. You’ll also learn hair creation techniques and how to present your finished character in Unreal Engine with a professional touch.
About Me:
My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.
By the End Of This Course, You Will Be Able To:
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You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.
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We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life.
What You Will Learn:
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Retopologize and prepare a clean, game-ready mesh
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Create UVs and bake high-poly details into texture maps
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Texture the character with realistic materials
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Create hair textures and hair cards
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Import and present the final character in Unreal Engine
Course Project Overview:
In this course, you’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters. We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life. You’ll also explore hair creation and learn how to present your final character in Unreal Engine. By the end, you’ll have the complete workflow to take any sculpt from raw detail to polished, production-ready character.
Who is This Course For?
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I have designed this course for intermediate 3d modelling students, who want to model beautiful looking production ready male anatomy characters but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.
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The course is also for artists who want to speed up their workflow in Blender and improve their skill in making male anatomy.
Who is Not The Ideal Student For This Course?
This course is not intended for absolute beginners.
What Are The Requirements Or Prerequisites For Taking This Course?
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I expect you to have basic experience with Substance Painter, Unreal Engine, and Maya.
Join Me Now:
To Level up your Characters! Learn advanced texturing techniques to make your models production-ready, with realistic details and cinematic polish.
Mahdi Khouei
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