Introduction
  • 4 lectures
  • 0 hr 42 min 38 sec
  • 01 Promo
    00:01:48
  • 02 Concept & Color ID
    00:11:16
  • 03 Custom UI & Sculpting Tips
    00:16:31
  • 04 Asset Workflow
    00:13:3
02 Blockout
  • 18 lectures
  • 6 hr 8 min 15 sec
  • 05 Basic Proportion
    00:26:18
  • 06 Adding Horns & Hairs
    00:25:57
  • 07 Adding Basic Anatomy
    00:16:24
  • 08 Refining the Overall Shape
    00:17:28
  • 09 Forearm Leather & Metal
    00:26:44
  • 10 Forearm Leather Pieces
    00:22:11
  • 11 Blockout Leather Skirt
    00:22:28
  • 12 Sculpting Leather Belt
    00:24:43
  • 13 Adding Horns Bandage
    00:16:35
  • 14 Lower Garment Sculpting
    00:24:54
  • 15 Chest Leather Armor
    00:21:37
  • 16 Blockout Trousers
    00:16:17
  • 17 Blockout Footwear Leather
    00:14:59
  • 18 Blockout Footwear Bandage
    00:17:24
  • 19 Adding Straps Buckles
    00:24:04
  • 20 Concept Design Changes
    00:09:23
  • 21 Forearm Metal Redesign
    00:21:46
  • 22 Blockout Shoulder Pad
    00:19:03
03 UpperBody High-Poly Detailing
  • 20 lectures
  • 7 hr 6 min 18 sec
  • 23 Chest Leather Details
    00:26:39
  • 24 Chest Straps Primary Forms
    00:18:58
  • 25 Chest Straps Edge Details
    00:19:43
  • 26 Chest Straps Wrinkles
    00:16:35
  • 27 Shoulder Straps Details
    00:24:11
  • 28 Arm Straps Basic Form
    00:18:56
  • 29 Arm Straps Adding Details
    00:23:35
  • 30 Shoulderpads Basic Forms
    00:19:48
  • 31 Subtool Management
    00:09:55
  • 32 Shoulderpad Sculpting Details
    00:22:46
  • 33 ShoulderPad Stitches
    00:21:11
  • 34 ShoulderPad Wrinkles
    00:26:06
  • 35 Metal Dents
    00:17:26
  • 36 Metal Damage
    00:14:06
  • 37 Top Metal Damage
    00:25:24
  • 38 Forearm Leather Big Forms
    00:22:03
  • 39 Forearm Straps Basic Forms
    00:25:59
  • 40 Forearm Straps Details
    00:26:49
  • 41 Forearm Soft Leather Details
    00:26:34
  • 42 Forearm Leather Stitches
    00:19:34
04 Leather High-Poly Detailing
  • 15 lectures
  • 5 hr 18 min 11 sec
  • 43 Back Leather Skirt Detail
    00:21:16
  • 44 Sculpting Leather Folds
    00:24:38
  • 45 Right Side Leather Skirt
    00:11:21
  • 46 Front Right Leather Skirt
    00:24:25
  • 47 Leather Stitches & Tension
    00:22:21
  • 48 Front Left Leather Skirt
    00:16:00
  • 49 Left Leather Skirt Details
    00:22:39
  • 50 Leather Skirt Accessory
    00:26:38
  • 51 Leather Skirt Bandages
    00:26:56
  • 52 Left Fabric Detailing
    00:26:19
  • 53 Right Fabric Refining
    00:25:19
  • 54 Belt Leather Stitches
    00:24:32
  • 55 Belt Leather Detailing
    00:14:30
  • 56 Belt Metal
    00:24:10
  • 57 ShoulderPad Refinement
    00:07:07
05 Fixing Body Proportion
  • 11 lectures
  • 3 hr 29 min 56 sec
  • 58 Highpoly écorché Reference
    00:01:24
  • 59 Fixing the Fingers
    00:26:24
  • 60 Refining the Hands
    00:22:49
  • 61 Refining the Arm
    00:25:15
  • 62 Refining the Forearm & Torso
    00:26:00
  • 63 Skin Breakups
    00:10:09
  • 64 Teeth Refinement
    00:20:49
  • 65 Face Secondary Form
    00:26:22
  • 66 Body Overall Polish
    00:16:25
  • 67 FingerPose & Secondary form
    00:16:54
  • 68 Additional Model Refinement
    00:17:25
06 Sword High-Poly Detailing
  • 7 lectures
  • 2 hr 21 min 41 sec
  • 69 Sword Blade Shape
    00:16:53
  • 70 Sword Handle Modeling
    00:16:46
  • 71 Sword Leather Wrap
    00:23:59
  • 72 Sword Adding Scratches
    00:27:00
  • 73 Sword Case Modeling
    00:26:37
  • 74 Sword Leather Hangers
    00:13:40
  • 75 Sword Leather Details
    00:16:46
07 LowerBody High-Poly Detailing
  • 8 lectures
  • 3 hr 0 min 5 sec
  • 76 Leg Bandage Basic Forms
    00:24:42
  • 77 Leg Bandage Details
    00:24:51
  • 78 Trousers Details
    00:10:14
  • 79 Boots Bandage Basic Forms
    00:23:41
  • 80 Boots Bandage Details
    00:26:03
  • 81 Boots Leather Sculpting
    00:23:51
  • 82 Boots Assets
    00:24:42
  • 83 Shoes Adding Details
    00:22:01
08 Hair & Accessory Detailing
  • 10 lectures
  • 3 hr 46 min 18 sec
  • 84 Refining Posture
    00:22:10
  • 85 Horns Base Shape
    00:26:29
  • 86 Horns Adding Details
    00:26:26
  • 87 Beard Details
    00:26:22
  • 88 Hair Basic Forms
    00:16:01
  • 89 Hair Establishing Flow
    00:15:42
  • 90 Hair Adding Secondary Shapes
    00:27:17
  • 91 Hair Details
    00:25:05
  • 92 Necklace Initial Modeling
    00:24:00
  • 93 Necklace & Accessory
    00:16:46
09 Skin Detailing & Posing
  • 18 lectures
  • 6 hr 48 min 1 sec
  • 94 Body Form Refinement
    00:24:01
  • 95 Muscle Definition
    00:17:11
  • 96 Adding Nails
    00:26:44
  • 97 Skin Details Base Noise
    00:24:47
  • 98 Skin Details Adding Pores
    00:21:00
  • 99 Skin Details Wrinkles
    00:25:05
  • 100 Skin Details Torso
    00:24:06
  • 101 Skin Details Scars
    00:26:43
  • 102 Hand Tertiary Details
    00:25:07
  • 103 Hand Micro Details
    00:25:59
  • 104 Hand Nails Details
    00:22:30
  • 105 Polypaint (Coloring)
    00:15:24
  • 106 Final Adjustments
    00:27:19
  • 107 Posing The Body
    00:21:06
  • 108 Posing The Arms
    00:20:19
  • 109 Posing The Fist
    00:25:14
  • 110 Refining Teeth & Hands
    00:17:12
  • 111 Finalising The Pose
    00:18:14
10 Rendering & Presentation
  • 10 lectures
  • 2 hr 3 min 58 sec
  • 112 Decimation
    00:07:15
  • 113 Exporting Textures
    00:10:02
  • 114 Marmoset Setup
    00:07:01
  • 115 Basic Lighting
    00:14:37
  • 116 Camera Setting & Material
    00:18:12
  • 117 Cinematic Lighting
    00:19:57
  • 118 Rendering & Presentation
    00:18:10
  • 119 Compositing
    00:10:16
  • 120 Sword Refinement
    00:18:00
  • 121 Conclusion
    00:00:28

Zbrush Advance Creature Sculpting for Production: From Intermediate

Sculpt highly detailed and believable creature anatomy in ZBrush.

30 Days money back guarantee.

$ 19 $ 20

Do you find it challenging to sculpt believable creature, intricate details, and dynamic poses in ZBrush? This course will equip you with the skills to overcome these obstacles and create stunning creature designs.


About Me:

My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.

 

By the End Of This Course, You Will Be Able To:

  • Sculpt highly detailed and believable creature anatomy in ZBrush.

  • Create dynamic and engaging creature poses for compelling storytelling.

  • Present your creature in cinematic quality renders using Marmoset Toolbag.

 

What You Will Learn:

  • Sculpting Detailed Creature

  • Sculpting Leather Details

  • Sculpting Hair for Characters

  • Sculpting Detailed Metal Armor

  • Creating Dynamic Character Poses

  • Character Rendering and Presentation


Course Project Overview:

In this course, we will begin with a base mesh and sculpt the creature's overall form. We will then block out the creature's assets and any cloth elements. Following this, we will refine the design, making minor concept adjustments as needed, and proceed to develop the high-poly sculpt. After establishing the high-poly, we will refine the creature's body proportions and anatomy, and add detailed skin features. Finally, we will pose the character, decimate the mesh for optimization, and conclude by setting up lighting and creating a final render presentation.

 

Who is This Course For?

  • This course is designed for intermediate 3D artists and character artists. Specifically, it will benefit those who want to improve their sculpting skills and learn character modeling.

 

Who is Not The Ideal Student For This Course?

This course is not designed for absolute Zbrush beginners.


What Are The Requirements Or Prerequisites For Taking This Course?

  • A basic understanding of the ZBrush interface and sculpting tools is required. You should be comfortable with navigation, basic brushes, and basic sculpting techniques.

  • Familiarity with fundamental anatomy principles is recommended. This includes knowledge of basic skeletal structure and major muscle groups.

  • a basic understanding of Marmoset Toolbag is helpful for the rendering and presentation section of the course.

 

Join Me Now:

If you've always wanted to create stunning creatures in ZBrush but felt unsure where to start, this course provides the guidance and techniques you need. Take the leap and invest in your creative potential – you won't regret it!

Author Img

Mahdi Khouei

My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.