01 Introduction
  • 1 lectures
  • 0 hr 1 min 59 sec
  • 01 Advance Textures Character Creation_v2
    00:01:59
02 Chapter - Head Retopology
  • 12 lectures
  • 2 hr 22 min 47 sec
  • 02 Projet Setup
    00:11:25
  • 03 Retopology Process in Maya
    00:17:57
  • 04 Maya Auto Remesher
    00:09:24
  • 05 Skull Retopology
    00:14:40
  • 06 Skull Retopology Details
    00:07:51
  • 07 Blender Retopoflow
    00:08:17
  • 08 Retopoflow Tools
    00:14:24
  • 09 Jaw Retopology
    00:17:00
  • 10 Skull Blades
    00:11:05
  • 11 Skull Armor
    00:11:37
  • 12 Skull Teeth
    00:04:51
  • 13 Uvs and Bakes
    00:14:16
03 Chapter - Hands Retopology
  • 9 lectures
  • 1 hr 41 min 49 sec
  • 14 Face Retopology
    00:11:26
  • 15 Nose Retopology
    00:07:24
  • 16 Mouth Retopology
    00:09:58
  • 17 Head Retopology
    00:09:12
  • 18 Ear Retopology
    00:09:00
  • 19 Chest Retopology
    00:15:48
  • 20 Horns Retopology
    00:16:08
  • 21 Horns Details Retopology
    00:17:54
  • 22 Inner Mouth
    00:04:59
04 Chapter - Axe Retopology
  • 4 lectures
  • 1 hr 0 min 39 sec
  • 23 Hands Retopology
    00:23:53
  • 24 Hand Armor Retopology
    00:14:46
  • 25 Hand Detail Retopology
    00:15:17
  • 26 Hand Nails Retopology
    00:06:43
05 Chapter - Props Retopology
  • 3 lectures
  • 0 hr 44 min 56 sec
  • 27 Axe Retopology
    00:18:28
  • 28 Axe Details Retopology
    00:12:39
  • 29 Axe Bandages Cleanup
    00:13:49
06 Chapter - Details Retopology
  • 10 lectures
  • 2 hr 27 min 35 sec
  • 30 Belt Retopology Analysis
    00:04:03
  • 31 Leather Skirts Retopology
    00:16:23
  • 32 Left Skirt Retopology
    00:21:16
  • 33 Left Skirt Retopology
    00:19:09
  • 34 Belt Buckle Retopology
    00:17:20
  • 35 Belt Retopology
    00:13:22
  • 36 Legs Retopology
    00:19:10
  • 37 Leg Details Retopology
    00:14:57
  • 38 Ankle Details Retopology
    00:16:51
  • 39 Knee Armor Retopology
    00:05:04
07 Chapter - Uvs and Bakes
  • 8 lectures
  • 1 hr 43 min 32 sec
  • 40 Tail Retopology
    00:22:05
  • 41 Tails Details Retopology
    00:21:38
  • 42 Chest Details Zremesher
    00:03:35
  • 43 Chest Details Retopology
    00:10:22
  • 44 Belts Retopology
    00:14:45
  • 45 Fur Patch Modelling
    00:11:09
  • 46 Extra Props Modelling
    00:10:50
  • 47 Necklace Retopology
    00:09:08
08 Chapter - Texturing
  • 13 lectures
  • 3 hr 15 min 25 sec
  • 48 LowPoly CleanUp
    00:12:34
  • 49 Preparing High Polys
    00:07:18
  • 50 Understanding Bakes
    00:12:05
  • 51 Uv Process
    00:16:13
  • 52 High Poly Materials
    00:18:24
  • 53 Axe Final Bake
    00:06:59
  • 54 Body Uvs
    00:18:52
  • 55 Leg Uvs
    00:20:31
  • 56 Propr Uvs
    00:22:31
  • 57 Defining Materials
    00:10:50
  • 58 Preparing Material Sets
    00:10:43
  • 59 Finishing Material Sets
    00:20:05
  • 60 Final Export for Bakes
    00:18:20
09 Chapter - Shaders and Hair
  • 16 lectures
  • 4 hr 21 min 28 sec
  • 61 Texturing the Axe
    00:19:02
  • 62 Texturing the Axe Details
    00:18:50
  • 63 Skin Texturing Basics
    00:22:27
  • 64 Skin Texturing Advance
    00:20:54
  • 65 Skin Texturing Details
    00:17:26
  • 66 Horn Texturing
    00:22:54
  • 67 Teeth Texturing
    00:10:59
  • 68 Tattoes Texturing
    00:11:55
  • 69 Leather Texturing
    00:24:00
  • 70 Belts Texturing
    00:13:47
  • 71 Skull Texturing
    00:16:24
  • 72 Bottom Props Texturing
    00:10:07
  • 73 Tail Texturing
    00:15:05
  • 74 Skin Refinment
    00:13:18
  • 75 Exporting Textures
    00:07:12
  • 76 Extra Touches
    00:17:08
10 Chapter - Posing and Render
  • 13 lectures
  • 3 hr 39 min 37 sec
  • 77 Maya Setup
    00:18:49
  • 78 Eye Modelling
    00:16:21
  • 79 Eye Texturing
    00:24:25
  • 80 Eye Setup
    00:09:17
  • 81 Xgen Basics
    00:22:04
  • 82 Xgen Masks and Modifiers
    00:14:11
  • 83 Moustache Block In
    00:21:02
  • 84 Beard Block In
    00:15:10
  • 85 Side Beard Block In
    00:13:12
  • 86 Eyebrows Block In
    00:16:04
  • 87 Beard Breakup
    00:16:53
  • 88 Four Patches
    00:23:03
  • 89 Fur Skirt
    00:09:06
11 Chapter - Conclusion
  • 7 lectures
  • 1 hr 50 min 25 sec
  • 90 Unreal Engine Setup
    00:24:41
  • 91 Preparing to Pose
    00:18:49
  • 92 Posing the Character
    00:17:04
  • 93 Unreal Engine Lights
    00:12:49
  • 94 Fixing the Mesh
    00:11:51
  • 95 Importing Fur
    00:17:10
  • 96 Exporting Videos
    00:08:01

Advanced Texture Character Creation: From Intermediate

Texture characters, costumes and Props in a way that they aesthetically look good.

30 Days money back guarantee.

$ 39 $ 40

Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this course I will be sharing my workflow for texturing a game ready character. In this course we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters.

 

Note: In this course, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another course called "Advance Zbrush Character Creation".

You don't need that course to follow along this one, as we have included the high poly in this course resource files. but enrolling to that course is highly recommended to learn the entire pipeline of character creation.

 

By the End Of This Course, You Will Be Able To:

  • Retopology your high poly model with animation reddy edge flow.

  • Texture characters in a way that they are aesthetically looking good.

  • Texturing costumes and Props with matching the overall look.

 

In this course you will learn:

  • Retopology

  • Uving

  • Baking

  • Texturing

  • Xgen Hair Creation

  • Posing

  • and Rendering

 

 

Course Project Overview:

  • We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets.

  • After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures.

  • Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine.

 

 

Who is This Course For?

  • This course is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way.

 

Who is Not The Ideal Student For This Course?

This course is not ideal for absolute beginners.

 

 

What Are The Requirements Or Prerequisites For Taking This Course?

  • You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop

  • Basic knowledge of Blender is recommended but not necessary

  • Covering the first part of the series is recommended but not necessary

 

Join Me Now:

If you want to increase your 3D Level and become a master at Character Production this is the course for you! Join me and learn how to create amazing looking characters in no Time!

 

Author Img

Abraham Leal

My name is Abraham Leal, I am a 3D Artist and producer, I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

Frequently bought Together

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Advance Zbrush Character Creation: From Intermediate

$ 39 $ 40

Total: $ 39