Introduction
  • 5 lectures
  • 0 hr 29 min 45 sec
  • Promo for Skillshare
    00:01:28
  • 01 Introduction To The Course
    00:01:28
  • 02 About Project Files
    00:02:6
  • 03 Maya and Project Setup
    00:05:42
  • 04 Camera Matching
    00:19:1
Environment Modeling
  • 35 lectures
  • 8 hr 44 min 19 sec
  • 05 Organizing The Areas
    00:11:15
  • 06 Blockin Of The Scene Part 1
    00:16:55
  • 07 Blockin Of The Scene Part 2
    00:14:37
  • 08 Blockin Of The Scene Part 3
    00:15:17
  • 09 Modelling The Cafe Sign Part 1
    00:18:52
  • 10 Modelling The Cafe Sign Part 2
    00:22:44
  • 11 Modelling The Cafe Table 1
    00:14:3
  • 12 Modelling The Chair Part 1
    00:15:33
  • 13 Modelling The Chair Part 2
    00:19:17
  • 14 Modelling The Table Props
    00:14:28
  • 15 Importing The Clean Models To The Scene
    00:12:4
  • 16 Modelling The Cafe Windows
    00:18:48
  • 17 Modelling The Right Door
    00:19:35
  • 18 Modelling The Flower Baskets
    00:14:27
  • 19 Modelling The Pipes
    00:17:8
  • 20 Modelling The Balcony
    00:19:43
  • 21 Cleaning Our Scene
    00:11:16
  • 22 Fixing The Right Wall
    00:05:00
  • 23 Modelling The Lamps
    00:20:00
  • 24 Setting Up The Lamps And Scene
    00:12:23
  • 25 Modelling The Left Cafe Entrance
    00:15:4
  • 26 Modelling The Left Door
    00:17:16
  • 27 Modelling The Left Window
    00:16:45
  • 28 Modelling The Air Ducts
    00:15:19
  • 29 Model Render Test
    00:06:31
  • 30 Modelling The Airunit Part 1
    00:17:31
  • 31 Modelling The Airunit Part 2
    00:11:38
  • 32 Modelling The Balcony Wall
    00:16:32
  • 33 Modelling The Left Cafe Door Part 1
    00:15:1
  • 34 Modelling The Left Cafe Door Part 2
    00:17:5
  • 35 Reviewing Our Progress
    00:03:23
  • 36 Sculpting And Baking Overview Part 1
    00:19:33
  • 37 Sculpting And Baking Overview Part 2
    00:07:55
  • 38 Sculpting The Concrete Protections
    00:15:56
  • 39 Sculpting The Wood Table
    00:15:25
Uvs and Textures
  • 52 lectures
  • 12 hr 9 min 5 sec
  • 40 Uvs Overview
    00:14:9
  • 41 Texel Resolution And Uv Theory
    00:09:00
  • 42 Uving The Cafe Sign
    00:17:3
  • 43 Uving The Cafe Table
    00:18:23
  • 44 Uving The Chairs
    00:16:47
  • 45 Uving The Right Wall
    00:06:54
  • 46 Uving The Pipes Part1
    00:13:46
  • 47 Uving The Pipes Part2
    00:10:52
  • 48 Uving The Lamps
    00:13:51
  • 49 Uving The Left Cafe Entrance
    00:15:58
  • 50 Uving The Window Protections
    00:09:28
  • 51 Uving The Window Frames
    00:11:14
  • 52 Uving The Balcony
    00:11:13
  • 53 Uving The Air Units
    00:12:51
  • 54 Uving The Right Door And Props
    00:11:57
  • 55 Uving The Balcony Wall
    00:13:38
  • 56 Uving The Final Props
    00:12:00
  • 57 Initial Light Setup Part 1
    00:15:46
  • 58 Initial Light Setup Part 2
    00:13:41
  • 59 Texturing The Chairs
    00:17:1
  • 60 Shaders And Connections
    00:14:12
  • 61 Texturing The Floor
    00:19:00
  • 62 Displacement Of The Floor
    00:11:49
  • 63 Texturing The Left Wall
    00:16:34
  • 64 Displacement Of The Left Wall
    00:08:36
  • 65 Texturing The Right Wall
    00:16:18
  • 66 Texturing The Balcony Wall
    00:13:54
  • 67 Texturing The Cafe Sign
    00:20:9
  • 68 Texturing The Cafe Roof
    00:16:32
  • 69 Window Frames Udim Texturing
    00:18:59
  • 70 Udim Maya Setup
    00:13:33
  • 71 Udim Instancing In Substance Painter
    00:09:37
  • 72 Texturing The Table
    00:17:13
  • 73 Texturing The Air Ducts
    00:11:39
  • 74 Texturing And Shading The Lamps
    00:19:59
  • 75 Shading Windows And Glass Part 1
    00:15:48
  • 76 Shading Windows And Glass Part 2
    00:13:4
  • 77 Texturing Left Door
    00:18:14
  • 78 Texturing The Pipes
    00:13:2
  • 79 Reviewing And Adjusting The Scene
    00:17:7
  • 80 Texturing Concrete Elements
    00:10:44
  • 81 Texturing The Table Props
    00:13:19
  • 82 Texturing The Concrete Slabs
    00:13:29
  • 83 Texturing The Flower Pots
    00:15:50
  • 84 Texturing The Right Door
    00:13:12
  • 85 Texturing The Air Unit
    00:14:17
  • 86 Plant Setup
    00:14:6
  • 87 Importing The Plants
    00:09:38
  • 88 Placing The Ivy Plants
    00:15:7
  • 89 Reutilizing The Plants
    00:12:47
  • 90 Texturing The Back Cafe Sign
    00:17:57
  • 91 Texturing The Welcome Sign
    00:07:48
Render and Post Production
  • 11 lectures
  • 2 hr 18 min 22 sec
  • 92 Organizing The Back Alley Part 1
    00:10:26
  • 93 Organizing The Back Alley Part 2
    00:11:3
  • 94 Setting Up The Extra Lights
    00:16:42
  • 95 Adjusting Render Settings
    00:06:51
  • 96 Material Correction
    00:19:14
  • 97 Advance Wall Texturing Part 1
    00:18:30
  • 98 Advance Wall Texturing Part 2
    00:13:36
  • 99 Preparing For The Final Render
    00:07:32
  • 100 Post Production Part 1
    00:13:10
  • 101 Post Production Part 2
    00:14:22
  • 102 End Of The Project
    00:06:56

Maya Environment Creation for Film: From Intermidiate

Create exterior environment using Maya, Zbrush, Substance Painter for Intermediate students

$20 $39

Hi Guys, do you want to create a realistic 3D scene for a commercial or a film but don’t know how to start? If that is the case then I welcome you to Nexttut Education´s Environment Creation for Film. My name is Abraham Leal, I am a 3D Artist and producer, I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

Why you should enroll: At the end of this course, you will able to recreate a 3D environment from a concept. You will understand all the necessary steps to create the different props, sections, lights and textures needed to get the best possible result for your portfolio.

In this Course, you will be learning

  • Camera Matching

  • Prop Modelling

  • Sculpting

  • UV Mapping

  • Texturing

  • Rendering with Arnold

  • Cinematic Lighting

  • Post Production

I will start the course by blocking in the scene and getting the proportions right. After that we will start modelling all the different props and getting them ready for textures. Once all the props are ready we will Uv map them and we will start building the lights of our scene. Finally we will texture the whole scene and make sure it looks the best before we jump into Photoshop for the final touches of our image.

Who should enroll: I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. In this course I will be using Maya, Zbrush, Substance Painter, Photoshop and Arnold Renderer, so be sure to have all of them installed to follow properly.

Enroll now and take your 3d environment skills to the next level!

Author Img

Abraham Leal

My name is Abraham Leal, I am a 3D Artist and producer, I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.